That is why most show up in either battleships or destroyers in the ongoing T5 ranked battles. In ranked, fewer ship for enemy to shoot at, And you’re far more likely to meet experienced players who know how to kill T5 cruisers. In random there are more targets to shoot at other than you, and you’re more likely to have newer players at T5. I think it’s the difference between ranked and random. What’s the saying? T5 cruisers are made from tissue paper and gasoline? Texas is a bit of a brawler, it's guns are no good from ranges farther than 9 km, you have to move close to your target to be effective and it kind of suits my play style. I am not saying that I play battleships better than I play cruisers but at least now I do not lose 70% of my HP with just one salvo from an enemy battleship and I do not feel so utterly helpless as I did when I tried different cruisers. I solved the problem, I switched to playing battleships, or one battleship in particular: Texas. Get either very low DPM or floaty shells (or both), and the dispersion can be shitty because at this tier some cruisers are still using single turretsĮven unicums can hardly make cruisers work this time. Little engine/rudder protection, let you lose control of your ship when running away High and exposed citadel that provides little protection, some can be penetrated by battleship HEĮverywhere except citadel plating can be overmatched (except few) No need to deal with carrier planes (arguably best counter against battleships)Ĭloser fighting range so dispersion problem is lightened Thick casemate/deck armor that cruisers can hardly penetrate Im literally not allowed to have a bad game.Much better citadel protection than many high tier battleships If i don't carry i lose, which is why im growing tired of the lack of skill based matchmaking. The teams im getting are sub 40% win rates and constantly versing superior teams. Your over all win rate is 50% which is sufficient, you seem better with DDs and CLs which is what i'd stick with in ranked. So yes that suggestion can still be exploited. ![]() So where would that suggestion of yours put the mixed players like me? Theoretically I can intentionally keep my Fubuki's stat as potato in order to keep my overall stats low, but at the same time I go all out when I play Icarus assuming that everyone thinks I'm too potato to actually play properly due to my terrible overall stats. But you'd laugh your arse off if you see me on the enemy team as Furious or Farragut. You can shat on your pants if you see me in the current Ranked on the enemy team as Icarus, or Ryujo. Overall I'm average, PR below average, average damage is green (above average). So git gud.Īs if those digits are the accurate measurements of player's skill. You don't know them and they don't know you. You are not their leader, you are nothing to them as they are to you. The rest of the team is to each their own. ![]() Since you are getting it anyway there's nothing need to be done about it. That's the difference between average joes of 45 - 51% against 60% team. Maybe a win rate of at least 47-49% to play, with average damage above 30k MINIMUM, so that the people who enjoy a competitive environment (only me from the looks of it) can get some form of enjoyment out of this dumpster fire of a videogame.ĭo you want competitive ? Expect to be roll over. Can we implement some sort of higher hurtle required to enter ranked matches? Because ranked is just randoms with rewards, and im tired of getting fisted by the games lack of match making and window licking spuds binning my carries in ranked over and over. I really don't think 'ranked' should be so easily available to these bumbling degenerates that mostly make up my team every game. Ranked season's here once again and once again i'm baffled by how bad people are at this game.
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