That is why most show up in either battleships or destroyers in the ongoing T5 ranked battles. In ranked, fewer ship for enemy to shoot at, And you’re far more likely to meet experienced players who know how to kill T5 cruisers. In random there are more targets to shoot at other than you, and you’re more likely to have newer players at T5. I think it’s the difference between ranked and random. What’s the saying? T5 cruisers are made from tissue paper and gasoline? Texas is a bit of a brawler, it's guns are no good from ranges farther than 9 km, you have to move close to your target to be effective and it kind of suits my play style. I am not saying that I play battleships better than I play cruisers but at least now I do not lose 70% of my HP with just one salvo from an enemy battleship and I do not feel so utterly helpless as I did when I tried different cruisers. I solved the problem, I switched to playing battleships, or one battleship in particular: Texas. Get either very low DPM or floaty shells (or both), and the dispersion can be shitty because at this tier some cruisers are still using single turretsĮven unicums can hardly make cruisers work this time. Little engine/rudder protection, let you lose control of your ship when running away High and exposed citadel that provides little protection, some can be penetrated by battleship HEĮverywhere except citadel plating can be overmatched (except few) No need to deal with carrier planes (arguably best counter against battleships)Ĭloser fighting range so dispersion problem is lightened Thick casemate/deck armor that cruisers can hardly penetrate Im literally not allowed to have a bad game.Much better citadel protection than many high tier battleships If i don't carry i lose, which is why im growing tired of the lack of skill based matchmaking. The teams im getting are sub 40% win rates and constantly versing superior teams. Your over all win rate is 50% which is sufficient, you seem better with DDs and CLs which is what i'd stick with in ranked. So yes that suggestion can still be exploited. ![]() So where would that suggestion of yours put the mixed players like me? Theoretically I can intentionally keep my Fubuki's stat as potato in order to keep my overall stats low, but at the same time I go all out when I play Icarus assuming that everyone thinks I'm too potato to actually play properly due to my terrible overall stats. But you'd laugh your arse off if you see me on the enemy team as Furious or Farragut. You can shat on your pants if you see me in the current Ranked on the enemy team as Icarus, or Ryujo. Overall I'm average, PR below average, average damage is green (above average). So git gud.Īs if those digits are the accurate measurements of player's skill. You don't know them and they don't know you. You are not their leader, you are nothing to them as they are to you. The rest of the team is to each their own. ![]() Since you are getting it anyway there's nothing need to be done about it. That's the difference between average joes of 45 - 51% against 60% team. Maybe a win rate of at least 47-49% to play, with average damage above 30k MINIMUM, so that the people who enjoy a competitive environment (only me from the looks of it) can get some form of enjoyment out of this dumpster fire of a videogame.ĭo you want competitive ? Expect to be roll over. Can we implement some sort of higher hurtle required to enter ranked matches? Because ranked is just randoms with rewards, and im tired of getting fisted by the games lack of match making and window licking spuds binning my carries in ranked over and over. I really don't think 'ranked' should be so easily available to these bumbling degenerates that mostly make up my team every game. Ranked season's here once again and once again i'm baffled by how bad people are at this game.
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Portraits are the rarest of the heirlooms.Stage Coach > Guild > Blacksmith > Sanitarium>Survivalist> The Abbey> Tavern. Remember there can be no bravery.without madness. These 50 tips will next level your dungeoneering and guide you to victory in the blackest reaches of the Darkest Dungeon. One wrong move, and suddenly it will feel like your dungeon party is purposely trying to suck. Although the Harvest Child is imposing-looking, it's actually one of the easier bosses in the game, and should be easy for most teams to handle as long as they're well-equipped and fairly healthy entering the fight.Darkest Dungeon is a hard game to get the hang of.Once the Fetid and Putrid Meat are gone, players can focus all of their attention on attacking the Harvest Child without worrying about its specialized mechanic. ![]() Players should consider upgrading Paracelsus' Ounce of Prevention ability with a Mastery Point prior to entering the battle against the Harvest Child as it gives characters access to Blight Resistance while simultaneously removing one Stress (from everyone, each use).Jester is incredibly helpful for this fight thanks to their ability to remove Stress from characters.Keeping characters from reaching the front of the line is paramount to keeping them sane. Any characters that reach the front of the line after being tempted by Sickeningly Sweet will have all of their applicable skills removed and replaced by one that forces them to eat from the Meat spread around Harvest Child.Characters like Boudica (Hellion) and Barristan (Man-At-Arms) are good choices for Front-Line characters for this fight as they are capable of applying Immobilize to themselves, helping to keep other players from racing to the front of the pack to eat the Meat should they be tempted.Players should carry Blight Removal and Healing items into the fray, as stacking Blight can quickly drag a character to Death's Door should the fight drag on.Paracelsus (The Plague Doctor) is incredibly helpful in this fight (and most other fights) as she's capable of healing and removing Blight (although it's important to note players can only use Battlefield Medicine three times in one battle).Blight resistance goes a long way in this fight as some of the Harvest Child's attacks are capable of applying some pretty hefty Blight afflictions onto characters.The faster that players clear out these two sub-enemies, the easier the fight becomes. The main objective during this fight for "slower teams" is to quickly eliminate the Fetid and Putrid Meat that spawn with the Harvest Child.Both Bleeds and Burns can be used to take out the Harvest Child even faster.Defeating the Harvest Child will end the encounter immediately. Teams that have a high damage output or are capable of stacking Burn and Bleed can ignore the Meat surrounding the Harvest Child and instead attack it directly.Here's a look at some of the smartest things players can do when facing the Harvest Child boss, to help them succeed in the battle against the tempting Siren-like monster: Here's a look at the Harvest Child's base stats: Once they're gone, it's much easier to focus down the Harvest Child itself and reap the rewards of the Lair. The safest way to help players resist the clarion call of the meaty sub-enemies is to eliminate them entirely. Each time a character is forced to use this skill, they'll take one stress damage and lose 15 percent of their maximum HP. If they succeed, players will be forced to command them to chow down on the pile of offending meat with a newly acquired skill called Feed the Hunger. If a player fails to resist the Sickeningly Sweet "attack," they'll be put into a catatonic state that has them pushing past other players (swapping their order on the team) in a race to reach the front of the line. Although they're inanimate objects, they get their own "turn" on the attack order list and will fill the air with a sickeningly sweet smell that will transform the player's party into a band of ravenous zombie-like husks should they not be careful. This mechanic revolves around the piles of Fetid Meat and Putrid Meat that spawn alongside the boss. To make matters even more alarming, the boss has access to two piles of strange, disgusting-looking meat, all combining together to create a rather stomach-turning boss battle that will have players fighting for their lives against a tantalizing foe.Īlthough it seems imposing, the Harvest Child really only has one specialized mechanic that players need to be aware of. The Harvest Child is a hulking boss represented by a baby-like entity emerging from a Cornucopia. |
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